約 3,428,207 件
https://w.atwiki.jp/magicman/pages/40541.html
R.I.P. “VAN" ヴィークル(リップ ヴァン ヴィークル) P 火文明 (3) クリーチャー:ビートジョッキー/アウトレイジMAX/ピアニスト 5000 ■スピードアタッカー ■このクリーチャーは、可能であればクリーチャーを攻撃する。 ■クリーチャーを攻撃中、このクリーチャーの攻撃先は変更されない。 ■このクリーチャーがどこからでも墓地に置かれた時、このクリーチャーを墓地から召喚してもよい。 作者:wha 【企画】多種族クリーチャーを作ろう!〜種族ルーレットの旅〜 《戦場のピアニスト VAN・ビート》 カードリスト:wha カードリスト2:wha 評価 名前 コメント
https://w.atwiki.jp/njtrpg/pages/403.html
作成中。 「移動方法」の多様化があるので必要かなとは思うけど、ヴィークルは正直あんまスポットが当たらないゲームなので、方向性自体思案中。 ■重くする方向 ヴィークルを「とても有効だが、生きる場面が限られる」という立ち位置にする。 マスの大きさが明確である都合、「5m四方に駆逐艦が入る」とかは変なので、この方向がいいといえばいい。 サイズのルールと組み合わせての運用が基本になると予想。 ■軽くする方向 ヴィークルは大体「あってもなくても大差ない」イメージ。 ぶっちゃけつまらんので、既存のヴィークルに移動方法を追記する程度で済ませたい。 ■それ以外 カタログスペックを充実させたい。
https://w.atwiki.jp/aniwotawiki/pages/28791.html
登録日:2014/06/09 Mon 11 04 54 更新日:2024/03/31 Sun 15 34 16NEW! 所要時間:約 6 分で読めます ▽タグ一覧 DM DMP-13 W・ブレイカー エクストラウィン エンジェル・コマンド・ドラゴン カスレア カスレア、産廃、ハズレア←過去の話 コマンド コマンド・ドラゴン ジェスターソードのが強い スーパーレア デュエル・マスターズ ドラゴン ドラゴン・サーガ ハズレア ブロッカー メテオバーン 光文明 光文明のクリーチャー 光文明のドラゴン 聖霊龍王 ジーク・キャヴァリエ 進化クリーチャー 《聖霊龍王 ジーク・キャヴァリエ》とは、デュエル・マスターズのクリーチャーである。 種族はエンジェル・コマンド・ドラゴン。 ●目次 概要1.殴れるスペックではない 2.エクストラウィンがあまりに決めづらい 3.破壊耐性のないブロッカー アニメでの活躍? その後の活躍 余談 概要 聖霊龍王 ジーク・キャヴァリエ 光文明 (6) 進化クリーチャー:エンジェル・コマンド・ドラゴン 11500 ブロッカー 進化-自分の「ブロッカー」を持つクリーチャー1体の上に置く。 W・ブレイカー 自分の他の、「ブロッカー」を持つ光のクリーチャーが破壊される時、墓地に置くかわりにこのクリーチャーの下に置いてもよい。 メテオバーン-このクリーチャーが攻撃する時、このクリーチャーの下にあるカードを10枚選び墓地に置いてもよい。そうした場合、自分はゲームに勝つ。 DMP-13「ドラゴン・サーガ 第1章 龍解ガイギンガ」収録。レアリティはスーパーレア。 光ブロッカーが破壊された時に自身の下に置く置換効果、自身の進化元を10枚捨てることでエクストラウィンを決めるメテオバーンを持ち、なかなか噛み合っている。 自身のスペックも6コスト11500と割と優秀であり、攻撃できるブロッカーとして運用可能。 …なのだが。 このジーク・キャヴァリエは龍解ガイギンガのスーパーレアではハズレアなのである。 効果をじっくり考察していこう。 1.殴れるスペックではない まず6コスト11500。アルカディアスに比べるとP1000ほど低い。あちらはブロッカーではないにもかかわらずである(通例光ブロッカーである場合は一般的に他のクリーチャーよりパワーが高くなる)。 アルカディアスは光以外の呪文を封殺してしまえるので、殴るならあちらのほうが強いことは確定的に明らか。 「とはいえど、ジーク・キャヴァリエはエクストラウィンがある。ならばその分弱くしているのも仕方あるまい?」 じゃあエクストラウィンの条件を見てみようか。 2.エクストラウィンがあまりに決めづらい メテオバーンで10枚捨てる。 しかしながら、こいつの進化条件は「自分の「ブロッカー」を持つクリーチャー1体の上に置く」である。 デュエル・マスターズでは「超無限進化」なる進化方法があるのに、ジーク・キャヴァリエは単体進化なのである。どうしろと。 進化元を補充するにも9回補充するなんて、メテオバーンの友《時空工兵タイムチェンジャー》くんも「流石に勘弁してくだせえ」と言ってしまうレベルである。 一応、超無限進化するクリーチャーを進化元にする方法がある。《守護聖天タテブエ・ヤッホー》や《無限の聖霊王アルカイザム》を進化元にするわけである。だがこの2体なら進化せずにそのまま殴ったほうが早い。なんらかの効果でブロッカー化したRロマノフやシャングリラを使うタイプも考えられたが、Rロマノフは使い道がそもそもセンジュロックやドリアンロック向けだし、シャングリラはそのまま殴ったほうがいいに決まっている。 「でも、軽量ブロッカーでチャンプブロックを繰り返せばいいんじゃない?ブロッカー破壊にも対応できるし」 はい、ここでジーク・キャヴァリエが「ブロッカー」であることがデメリットになります。 3.破壊耐性のないブロッカー まずチャンプブロックなんてうざいので当然相手はブロッカーを破壊したがるわけだが、どう考えてもこんな重たいブロッカーがいたら一番最初に狙われるに決まっているのである。特に《爆竜 GENJI・XX》は天敵、シューティングガイアールも《ガイアール・カイザー》の再録から再び危険が迫っている。 あと、《超爆デュエル・ファイアー》なんか撃たれた日には目も当てられない。またデッキの都合上、最近はめっきり見かけないもののディアブロストコントロールに弱い。 相手が《真実の王 ヴィヴァルディ》でも使ってくれれば一気に種は揃う…が次の瞬間、弱体化したジークさんでブロックしなきゃいけなくなるはめに…。 しかるにせめて無限進化か破壊耐性が欲しいところであったわけである。 アニメでの活躍? アニメ『デュエル・マスターズVS』では第12話「開幕!ルシファーワールドカップ!」に登場。 ルシファーの片腕、ヘレンのデッキ「罪の報い」の切札。 こんなハズレアにも愛を注ぐヘレンさんはマジ聖女である。 まあクソの役にも立たなかったわけだが。(心の字幕) 《導きの精霊龍サリヴァン》などで軽量ブロッカーを踏み倒し、 勝太の攻撃を利用してブロッカーを貯め、エクストラウィンを狙った。 べんちゃん「ブロッカーを10枚溜めれば…ゲームに勝利するんだ!」 ぶっちゃけ「それじゃあブロッカーを倒せないんだな!」 コジロー「ブロッカーを破壊すればするほど、勝太は敗北へ近づいていく…。」 サソリ「えげつない手ェ使いはりますなあ」 ヘレン「どれだけ攻撃しても、テメェに勝ち目はねえ!大人しく罪の報いを受けるのです」 勝太「へっ、10枚貯まる前に勝てばいいだけの話だろ?」 その後、《聖霊龍王 ヴィブロス・ヘブン》で大量展開したドラゴンを全てシールドへ封印し、余裕の顔芸を見せるも 勝太がドロドロドローで《龍覇グレンモルト》を今引き。 バクアドルガンとバトライオウとのコンボで無理矢理龍解条件を達成し、 数話ぶりの ガ イ ギ ン ガ 龍解。 既にヘレンのシールドがゼロだったため、そのままゲームエンドまで持ち込まれた。 ちなみに敗北までに貯まったブロッカーは4枚。駄目じゃん! その後の活躍 あまりの使いにくさにより、多くのプレイヤーたちの頭を悩ませ続けたジーク・キャヴァリエ。そんな中、「DMデッキ開発部ならどうにかしてくれるのではないか?」という声も出始めていた。……そして、約2か月の空白期間を開け、ついにジーク・キャヴァリエのコンボが紹介された。 ハル「そうですね。やっぱり結構普通のブロッカーデッキなのかもしれないですよ。ゴッドも入ってますし」 アン「そすかねぇ……こっからユウちゃんが《ダイヤモンド・ソード》を使うよーとか言うとは思えないんすけどね……」 ユウヤ「ブロッカーが全部で9体ならんだら、バトルゾーンを離れなくしてる《極限右神 オメガ》に《緊急再誕》を使うよー。バトルゾーンに出すのは《守護聖天タテブエ・ヤッホー》だねー。バトルゾーンの9体のクリーチャー、全部を進化元に超無限進化するよー」 ハル「あ、だめだ、やっぱおかしい」 動きをまとめると 1.ヘブンズ・ゲートでオメガとロードリエスを並べる。 2.次のターンにゴッドがいるため、G0でゴッド・ウォールを発動。 3.その状態で条件を満たしているG0のブロッカーを出しまくり、ロードリエスでドロー。 4.9体クリーチャーが揃ったら、ゴッド・ウォールで場を離れなくなってるオメガに緊急再誕を打ち、タテブエを9体のブロッカーの上に重ね、場に出す。 5.最後にもう一度、緊急再誕を打ち、ジーク・キャヴァリエを場に出す。 6.わぁい、コンボー 端的に言えば「ドロー持ちシステムを置いてG0クリーチャーのバーゲンセールを投げ付ける」と言う使い古された(そして前環境では最早見飽きた)コンボだが、やはり公式見解でも「《守護聖天タテブエ・ヤッホー》を究極進化」がコイツの有用な使い方だそうだ。 つまりヒラスネさえ弱体化していなければ、ここまで低い評価を受けることは無かったろうに……。 アルファディオス+ソードでおk?聞こえんなぁ。 しかしその後、ジーク・キャヴァリエはトップメタに躍り出た。 「ここまであれだけボロクソに叩いておいて何を言っているんだ」と思われるかもしれないが事実である。 立役者は下記2枚のカード 龍覇 イメン=ブーゴ P 自然文明 (7) クリーチャー:ビーストフォーク號/ドラグナー 7000 このクリーチャーをバトルゾーンに出した時、コスト4以下の自然のドラグハートを1枚、自分の超次元ゾーンからバトルゾーンに出す。(それがウエポンであれば、このクリーチャーに装備して出す) 自分のマナゾーンにあるカードを、すべての文明のカードとして扱う。 W・ブレイカー 邪帝斧(イビルトマホーク) ボアロアックス P 自然文明 (4) ドラグハート・ウエポン このウエポンをバトルゾーンに出した時またはこれを装備したクリーチャーが攻撃する時、自然のコスト5以下のクリーチャーを1体、自分のマナゾーンからバトルゾーンに出してもよい。 龍解:自分のターンの終わりに、バトルゾーンにある自分のクリーチャーのコストの合計が20以上であれば、このドラグハートをフォートレス側に裏返してもよい。 ↓龍解 邪帝遺跡 ボアロパゴス P 自然文明 (7) ドラグハート・フォートレス クリーチャーを自分の手札から召喚した時、自然のコスト5以下のクリーチャーを1体、自分のマナゾーンからバトルゾーンに出してもよい。 龍解:自分のターンのはじめに、バトルゾーンにある自分のクリーチャーのコストの合計が30以上であれば、このドラグハートをクリーチャー側に裏返し、アンタップしてもよい。 ↓龍解 我臥牙(ガガガ) ヴェロキボアロス P 自然文明 (10) ドラグハート・クリーチャー:ジュラシック・コマンド・ドラゴン 15000 自分の手札からクリーチャーを召喚した時またはこのクリーチャーが攻撃する時、自然のクリーチャーを1体、自分のマナゾーンからバトルゾーンに出してもよい。 T・ブレイカー イメンでボアロを装備して能力を使用すると、マナゾーンからコスト5以下のクリーチャーを何でも引っ張り出せる。 このことを利用してイメンを出したターンでボアロアックスを龍解させボアロパゴスに、フォートレスになって除去耐性を上げたら、1マナで出せるが出したらバトルゾーンにある自分のクリーチャーを戻さなければいけない《アクア忍者 ライヤ》をセルフバウンスして何度も出し、マナのコスト5クリーチャーを出しきったらそのクリーチャー全てを進化元にして《守護聖天タテブエ・ヤッホー》に進化、さらに《ライヤ》を召喚しマナの《霊騎ラグマール》または《有毒類 ラグマトックス》で《タテブエ》をマナに埋めてまた繰り返す、ボアロループと呼ばれるコンボデッキのフィニッシャーとして白羽の矢が立ったのだ。 上記開発部コンボと似たような方法だがボアロループの場合、 キーカードのボアロパゴスはドラグハート・フォートレスであるため既存の除去はほとんど効かない。 もうひとつのキーカードであるイメンも高パワー故火力は効きにくく、もし除去されたとしても同じ効果を持つ《薫風妖精コートニー》や《薫風の面(コートニー・スタイル)ニャス》を出せば問題なくループに入れる。 など妨害を受けにくいという利点がある。 ループコンボのフィニッシャーであるため他のエクストラウィン持ちを採用したりガラムタなどを使用したワンショット型のデッキになることもある。 しかし、ハズレアと呼ばれていた当初から実践レベルで使えるカードまで昇華されたことは、ガイギンガ狙いで箱買いしてこれを当ててしまったプレイヤー、安く買っておいたもののストレージの肥やしにしていたプレイヤー、そして何よりハズレアの烙印を押され泣き続けていたジーク・キャヴァリエ自身にとって、これほど嬉しいことはないと思われる。 まあイメンもボアロも強い上に当たりにくいからジークさんよりずっと高いんだけどね! 余談 ジーク・キャヴァリエが収録された弾のスーパーレアは… 水の《龍素記号Sr スペルサイクリカ》(墓地の呪文を唱えつつ手札に戻す) 闇の《永遠の悪魔龍 デッド・リュウセイ》(確定除去と大きくなった版クズトレイン効果を持ち更にリュウセイでもある) 自然の《界王類絶体目 ワルド・ブラッキオ》(cip含めた登場時トリガーを封殺) …のように強いドラゴンが目白押しであったため、明らかにジークが見劣りしてしまっている。 え、火? フルボコさん強いだろハズレとか言うな(封入率操作のせいで箱買いするとやたらフルボコさんが出てくるとか言うな) 追記・修正を10回繰り返せばゲームに勝利する。 △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] 火を入れて自分の火力orコスト除去に巻き込んで……は面倒か、無駄に色増えるし。 -- 名無しさん (2014-06-09 11 14 20) しかし産廃とかネタにもならないとか言い過ぎだろ、せめてロマンカードとかじゃないか -- 名無しさん (2014-06-09 11 15 38) ↑フルボコさんに話題取られてネタにマジでならんかった。あとロマンカードというには・J・とかメイ様に比べてロマンでもない -- 名無しさん (2014-06-09 11 40 19) ↑確かにJやメイさまは勝ちを狙えるコンボもあるからいいよね。ネタ要素は薄く、実用的には程遠い…… -- 名無しさん (2014-06-09 13 40 37) 真面目にデッキ組んでみたけど、適当な進化元を用意した上でマグナムとロードリエス置いて進化、あとはG0でパルキアとシャドウ出したり、シャイニーホールでブロッカーばらまけばいけなくない -- 名無しさん (2014-06-09 15 26 40) クリスタルフュージョン、フォースアゲイン、タイムチェンジャー、ボルバルザークエクスを使えば一ターンで何とかなるんじゃないかな -- 名無しさん (2014-06-09 18 11 59) なんだこの各地で見られるヴィヴァルディ推しは -- 名無しさん (2014-06-09 18 22 17) 建て主がヴィヴァルディ好きなんだ、うん -- 名無しさん (2014-06-09 19 29 39) たぶん次の開発部で青い悪魔がやらかすと思う -- 名無しさん (2014-06-09 19 57 19) アルカディアスとジークは進化元が全然違うから、明確な比較対象にはならない。ウッズのほうがよい。 -- 名無しさん (2014-06-09 20 21 11) 最近フルボコの名前を悪い意味で書いてる人多いけどそんなに弱いの?アニメ見る限りじゃそこそこの能力だと思うけど -- 名無し (2014-06-10 11 35 38) ↑同じSRに強力なのが多いから過剰に叩かれてる感じ。VRとかだったらここまで言われてなかった -- 名無しさん (2014-06-10 12 06 59) ↑さらに封入率が高くてよく出る上に名前がネタっぽいからなぁ…フルボッコ殴るさん。 -- 名無しさん (2014-06-10 12 11 18) 相手に高パワークリッチャ-がいる状態でカチュア+イカヅチでブロッカー持ちドラゴン大量展開して自爆連発すればエクストラウィン狙えるよ(そのまま殴ったほうが速いとか言うな) -- 名無しさん (2014-06-10 17 11 22) 弥太郎を用意してクリムゾンワイバーン出せば意外と行けなくも無い? -- 名無しさん (2014-06-27 13 09 17) ↑悪くないか…いや赤白構築がそもそも事故りやすいしなあ -- 名無しさん (2014-06-27 15 57 01) サンバーストを狩れるパワー11500の一体 -- 名無しさん (2014-06-27 16 28 57) アニメで活躍したぞ!やったな!!(ヴィブロスのほうがよっぽど活躍していた事実から目をそむけつつ) -- 名無しさん (2014-06-28 12 32 06) キャバリエ「小型ブロッカー並べれば・・・エバラ「よお∧∧」 -- 名無しさん (2014-06-28 12 54 08) か、勝太が正攻法で…えっ、こんなん正攻法で対処しない理由がないですかそうですか -- 名無しさん (2014-06-28 21 03 21) そうだ、よく分からないオマケ付きのファッティブロッカーと思えば良いんだ(白目) -- 名無しさん (2014-06-29 04 41 30) よくよく考えたらわざわざクリムゾンなんて出さなくても光ならアポカリプス•デイがあったな。ブオン入れた白緑あたりなら普通にいけそう -- 名無しさん (2014-07-18 23 39 33) やっぱりユウヤがやってくれたか…! -- 名無しさん (2014-08-09 11 46 43) ブロッカーはパワーが高くなるってのは -- 名無しさん (2014-10-02 20 50 45) ブロッカーはパワーが高くなるってのはアタック制限がかかるときじゃないの?あと能力ごとのコスト査定が分からん以上何ともいえん。当時はエンコマのコストが高くて進化の難易度が高いこともアルカディアスの高パワーに繋がってるだろうし -- 上は途中送信、すまん (2014-10-02 20 53 52) disるために項目たてた建て主ザマァwwww -- 名無しさん (2014-11-02 16 53 31) ↑いやネタにしたのと割と面白いカードだったからってのがあるわけで個人的にトップメタに踊りでたのは嬉しいよ?つーか俺もガイギンガ狙いでキャヴァリエさん当てた一人だし -- 初版作成者 (2014-11-02 20 29 36) ただリベンギオス・ドラグーン使う型もあるからなあ。こっちはかなりマイナーなカードだから手に入りやすいキャヴァリエが主に使われるんだろうけど。 -- 名無しさん (2014-11-02 21 01 48) アレフティナ使う型もあるみたいだしボアロループのフィニッシャーは人それぞれだと思う -- 名無しさん (2014-11-02 21 06 22) 開発部でボアロループ紹介してたわ…ユウヤくんはそろそろ自重すべき -- 名無しさん (2014-11-10 12 25 08) アニメでフレンドリーファイアやったカード -- 名無しさん (2015-01-19 22 45 37) ユニバースリメイクが出てハズレアに戻ったわけだが -- 名無しさん (2017-11-25 20 38 49) 名前 コメント
https://w.atwiki.jp/gamedatelog/pages/40.html
結界塔キャヴァリー 基本情報 クエスト名 スタミナ 階層 獲得アイテム Exp コイン 出現ユニット 名前 Lv. ATK 種族 武器種 技 技 技 BOSS 名前 Lv. ATK 種族 武器種 技 技 技
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キャヴァリアの誓い Oath of the Cavalier キャヴァリア(騎士)は、弱者の守護、悪との戦い、そして他の暗黒なる者たちが蔓延する世界における善なる者の輝ける模範として行動することを誓っている。 属性 君は秩序にして善でなければならない。 神性の利用 君は“アンデッド退散”、“癒しの手”、そして“信仰の一撃”の選択肢を得る。 騎士の呪文 下記の呪文を君の呪文リストに加える。 呪文レベル 領域呪文 1 プロテクション・フロム・イーヴル 2 レッサー・レストレーション 3 ディスペル・マジック 4 フリーダム・オヴ・ムーヴメント 5 コミューン
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キャヴァリアーの騎士団 Cavalier Orders Order of the Beast (ISC) Order of the Beast(ISC) 出典 Inner Sea Combat 30ページ A cavalier belonging to this order seeks only destruction and chaos. Cavaliers of the order of the beast revel in destruction, and go out of their way to cause as much mayhem and disorder as possible. While some celebrate war and a victory well fought, an order of the beast cavalier fights only to taste the blood of his dying foe. Members of this order are often insane, and may venerate Rovagug or the elder gods and Great Old Ones of the Dark Tapestry. There are no colleges or universities where an aspiring cavalier can learn the ways of the order of the beast; it is a corruption of the other cavalier orders, and its secrets are whispered in the dreams of unbalanced youths by dark beings and passed down in forbidden rituals. On Golarion, order of the beast cavaliers are most often found leading orc tribes on raids from within the Hold of Belkzen, commanding small bands of brigands or raiders in the Mana Wastes, or sowing chaos anywhere a destructive leader is welcomed or venerated, particularly in lands where the law holds little sway. 布告:The cavalier wreaks havoc wherever he goes. An order of the beast cavalier must never show mercy and, when crossed, exacts the maximum possible revenge. The cavalier must seek out conflict at every juncture and cannot avoid a fight if provoked. That which he cannot steal, pillage, or claim, he must completely destroy or desecrate. 挑戦:Whenever an order of the beast cavalier issues a challenge, he receives a +1 morale bonus on all damage rolls while using Cleave or Great Cleave so long as the target of his challenge is the first creature attacked. This bonus increases by 1 for every 4 levels the cavalier possesses. 技能:An order of the beast cavalier adds Disable Device (Dex) and Stealth (Dex) to his list of class skills. An order of the beast cavalier can make Disable Device checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) when using it to sabotage, jam, or destroy a device. 騎士団能力:A cavalier belonging to the order of the beast gains the following abilities as he increases in level. Vandal(変則)/Vandal:At 2nd level, the cavalier gains Improved Sunder as a bonus feat. In addition, when dealing damage to objects (including when using the sunder combat maneuver), he adds half his cavalier level to the damage roll. If an order of the beast cavalier successfully breaks an object, he receives a +2 morale bonus on all attack rolls until the end of his next turn. Havoc(変則)/Havoc:At 8th level, the cavalier’s mount gains the trample monster special ability. If the cavalier’s mount has trample from another source, damage from the mount’s trample attack instead increases as though the mount were one size category larger (see Table 3–1 on page 302 of the Pathfinder RPG Bestiary); this does not alter the damage dealt by the mount’s slam attack. A creature that attempts a Reflex saving throw to avoid damage from the mount’s trample attack provokes an attack of opportunity from the cavalier. Unstoppable Ravager(変則)/Unstoppable Ravager:At 15th level, the cavalier becomes an unstoppable engine of destruction. If the cavalier’s current hit points drop below 0, he does not fall unconscious. Instead, he continues to act so long as his negative hit point total does not exceed the amount of damage he dealt to an enemy on a single melee attack during the last round. The cavalier receives no Constitution check to stabilize while using this ability, and automatically takes 1 point of damage each round. When his current negative hit points exceed his negative Constitution score, the amount of damage he must deal to continue to act is now equal to the difference between his current negative hit point total and his negative Constitution score. Additionally, the cavalier can no longer benefit from magical healing (save for a wish or miracle spell), and he immediately dies once he can no longer take an action due to this ability. Order of the Blossom Order of the Blossom 出典 Legacy of the First World 27ページ Cavaliers of the order of the blossom dedicate their lives to protecting fey, especially those visiting the Material Plane from the First World. These cavaliers might be fey themselves, but even if they aren’t, they exhibit the same whimsy and occasionally cruel sense of humor typical of most denizens of the First World. 布告:The cavalier cannot refuse a fey’s request for aid unless it will interfere with his existing duties, or he believes the fey seeks to directly oppose his other aims and goals. He must strive to prevent gates to the First World from being exploited or corrupted. If the cavalier encounters blighted fey or other corrupted fey, he must strive to destroy them. 挑戦:Whenever an order of the blossom cavalier issues a challenge, the target of the challenge takes a –1 penalty on saving throws against spells and spell-like abilities used by fey or by the cavalier. This penalty increases by 1 for every 4 levels the cavalier has. An order of the blossom cavalier can’t issue a challenge against any creature of the fey type unless that creature has the blighted fey template. 技能:An order of the blossom cavalier adds Disguise and Knowledge (nature) to his list of class skills. An order of the blossom cavalier can attempt Knowledge (nature) skill checks untrained. Whenever an order of the blossom cavalier attempts a Bluff check to feint in combat, he receives a bonus on the check equal to half his cavalier level (minimum +1). 騎士団能力:A cavalier belonging to the order of the blossom gains the following abilities as he increases in level. Sneak Attack(変則)/Sneak Attack:At 2nd level, an order of the blossom cavalier can make a sneak attack, as the rogue ability of the same name. At 2nd level, his sneak attack damage is +1d6. This damage increases by 1d6 at 8th level and every 6 levels thereafter. If the cavalier gets a sneak attack bonus from another source, the bonus damage stacks. Fey Enchantments(擬呪)/Fey Enchantments:At 8th level, an order of the blossom cavalier learns to use the following spell-like abilities animal messenger, enthrall, hideous laughter, and suggestion, with a caster level equal to his cavalier level. He can use these spell-like abilities a total of three times per day, in any combination (such as by casting enthrall three times, or animal messenger once and suggestion twice). The saving throw DC for these spell-like abilities is 10 + half the cavalier’s level + his Charisma modifier. At 16th level, the cavalier can use his spell-like abilities seven times per day, and he adds charm monster and terrible remorse to the list. Curse of the First World(超常)/Curse of the First World:At 15th level, an order of the blossom cavalier channels pandemonium through his weapon. His melee attacks count as chaotic-aligned for the purpose of overcoming damage reduction. In addition, whenever he confirms a critical hit against a target under an enchantment effect, that target is confused for 1d6 rounds. Each round the confused creature rolls to determine its action, it rolls twice and the cavalier chooses which result to use. This is a mind-affecting effect. Order of the Eclipse Order of the Eclipse 出典 Distant Shores 32ページ Hobgoblins have long taken advantage of the tactical edge darkvision gives them when fighting in darkness, particularly against elves, humans, and samsarans. As the ruling class of Kaoling, hobgoblin samurai have adopted the benefit of darkness as a spiritual alliance that forms a guiding principle in not only how they fight, but every aspect of their lives. This has given rise to the order of the eclipse, a respected samurai order devoted to darkness itself. Although the order is not officially restricted to hobgoblins, its edicts make it difficult for any samurai without darkvision to operate in its ranks. 布告:The samurai cannot create light where it is not necessary—anything that can be done in darkness should be. The samurai must belong to a military organization (within Kaoling this is likely to be a warband commanded by a senior samurai, who in turn answers to Warlord Tsung-cha Kavangaki or one of the Council of Nine). The samurai must enforce his place within this order and societies that recognize its authority, obeying those senior to him without question and demanding total obedience from those beneath him. The samurai must take every opportunity to extinguish the lights of his foes. 挑戦:The order of the eclipse samurai gains a +1 bonus on all Intimidate checks made against the target of his challenge. This bonus increases by 1 for every four levels the samurai possesses. 技能:An order of the eclipse samurai adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever he makes a Perception check to notice an invisible creature or object, he receives a bonus on the check equal to 1/2 his samurai level (minimum +1). 騎士団能力:A samurai that belongs to the order of the eclipse gains the following abilities as he increases in level. Dark Rider(超常)/Dark Rider:At 2nd level, whenever the samurai is on his mount, both he and his mount share any of the following senses if either of them possesses it darkvision, low-light vision, scent, and see in darkness. This applies regardless of the source of the sense (including senses gained from spells or magic items), but only while the samurai is mounted. If the samurai and mount both have a sense but one has an improved version (such as a samurai with darkvision with a range of 60 feet riding a mount that has darkvision with a range of 90 feet), both receive the improved version of the sense. Eclipsing Blade(擬呪)/Eclipsing Blade:At 8th level, the samurai can cast darkness on a weapon he is holding. The darkness does not affect the vision of any order of the eclipse samurai, or that of their mounts. The spell immediately ends if the weapon leaves the samurai’s hand. He may do this once per day, plus one additional time per day for every four levels he possesses above 8th (to a maximum of four times per day at 20th level). See in Darkness(変則)/See in Darkness:At 15th level the samurai can see perfectly in darkness, even magical darkness, as the universal monster ability of the same name. Order of the Eel Order of the Eel 出典 Blood of the Sea 24ページ Cavaliers who join the order of the eel believe communication and negotiation are the true paths to greatness and success for all. They seek out new individuals to befriend, offer their services as guides or mercenaries, and negotiate the terms of mutually beneficial arrangements. Locathah eel riders were the founders of the order of the eel, but other aquatic races have since joined. Even a few land-dwelling cavaliers along the coastline have pledged themselves to this order of diplomats and negotiators. 布告:The cavalier must greet all strangers with an open mind and show a willingness to cooperate with others. The cavalier must never turn down the opportunity to forge alliances or strike bargains, so long as the terms of such agreements remain fair. The cavalier must punish those who have reneged on bargains struck with the cavalier or others of his order. 挑戦:Whenever an order of the eel cavalier issues a challenge, allies of a different race than the cavalier receive a +1 circumstance bonus on attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every 4 levels the cavalier has. 技能:An order of the eel cavalier adds Knowledge (local) (Int) and Perception (Wis) to his list of class skills. An order of the eel cavalier can attempt Knowledge (local) skill checks untrained. In addition, whenever an order of the eel cavalier uses Diplomacy to negotiate the terms of an agreement, he receives a bonus on the check equal to half his cavalier level (minimum +1). 騎士団能力:A cavalier belonging to the order of the eel gains the following abilities as he increases in level. Temporary Alliance(変則)/Temporary Alliance:At 2nd level, an order of the eel cavalier gains the ability to create a meaningful, if temporary, alliance with another individual. As a full-round action, the cavalier enters into an alliance with a willing creature that has an Intelligence score of 4 or higher. The creature thereafter receives a +1 competence bonus on attack rolls against targets the cavalier threatens and on saving throws against spells and effects generated by those targets. These bonuses last for 1 hour for every 2 cavalier levels the order of the eel cavalier has or until the cavalier creates a new alliance with a different creature. A cavalier can have only one alliance active at a time; if he creates a new alliance while under the effects of an existing alliance, the existing alliance immediately ends and the new one takes effect. Rally Allies(変則)/Rally Allies:At 8th level, an order of the eel cavalier inspires diverse groups of allies against their common enemies, bringing them together based on their similarities while downplaying their differences. As a swift action, the cavalier can grant a competence bonus on weapon damage rolls to all allies within 30 feet. The bonus is equal to the number of distinct races in the ally group, including the cavalier’s race, up to a maximum bonus equal to the cavalier’s Charisma modifier (minimum +1). This bonus lasts for 1 round. The cavalier can use this ability once per day, plus one additional time per day at 12th level and every 4 levels thereafter. Share the Danger(超常)/Share the Danger:At 15th level, an order of the eel cavalier can form a pact to share danger with an ally. As a full-round action, the cavalier enters into this pact with a willing creature that has an Intelligence score of 4 or higher. The cavalier and his partner each gain a deflection bonus to AC equal to the cavalier’s Charisma modifier (minimum +1). A partner that takes damage from attacks and effects that deal hit point damage (including from special abilities) takes only half damage, and the other half of the damage is dealt to the other partner in the pact. Forms of harm that do not involve hit points, such as charm effects, ability score damage and drain, negative levels, and death effects, are not affected. If either partner in the pact suffers a reduction of hit points from a lowered Constitution score, the reduction is not split, as it is not hit point damage. This effect ends if the cavalier makes a new pact (at which point the existing pact immediately ends), if the partners in the pact move more than 1,000 feet apart, or if either partner in the pact takes a swift action to dissolve the partnership. Damage already divided is not reassigned when the pact ends. Order of the Ennead Star Order of the Ennead Star 出典 Path of the Hellknight 58ページ Cavaliers belonging to this order have joined the Hellknight crusade against chaos, adopting a life of ironclad discipline and swearing to thwart disorder by any means. Through intimidation and strength of arms, these severe warriors embody the grim fist of law, pursuing and crushing disorder wherever it festers. Many strike out from one of the Hellknights’ stark, black citadels. Others roam between cities and villages, serving as judges and emissaries of a harsh vision of justice (see the circuit judge cavalier archetype). Like other Hellknights, most members of this order begin their service by undergoing training at a Hellknight citadel or instruction from a true Hellknight. Most eventually pursue levels in the Hellknight prestige class, looking ahead to the day when they will face their lethal test against the forces of Hell. Until then, members of the order of the Ennead Star are typically Hellknight armigers or other initiates with dispensation to quest and quell disorder wherever they might find it. Regardless of his own goals, each cavalier is associated with a specific group of Hellknights and rigidly follows its unbending strictures. Members of the order of the Ennead Star are most commonly found in the lands of Absalom, Cheliax, Isger, Rahadoum, and Varisia, but the cavaliers’ goals might take members anywhere across the Inner Sea region. 布告:The cavalier is a merciless champion of the law, and if he must crush dreams, coerce obedience, or slay in the name of law, that is a small price to pay for peace and progress. The cavalier must bring lawbreakers to justice, and when that is not possible, he must serve as executioner of that justice. He must also uphold the tenets of his Hellknight order. 挑戦:An order of the Ennead Star cavalier gains bonuses when he challenges a creature of chaotic alignment with an Intelligence score of 3 or higher or one that the cavalier has witnessed committing a crime against local laws within the past hour. Against such a targets of his challenge, he receives a +1 morale bonus on attack rolls. He also gains this bonus on Intimidate checks to demoralize such targets. This bonus increases by 1 for every 4 class levels that the cavalier has. 技能:An order of the Ennead Star cavalier adds Knowledge (local) (Int) and Perception (Wis) to his list of class skills. Additionally, he gains a circumstance bonus on Perception checks to act in a surprise round equal to 1/2 his cavalier level (minimum +1). 騎士団能力:A cavalier belonging to the order of the Ennead Star gains the following abilities as he increases in level. Oppress(擬呪)/Oppress:At 2nd level, when the cavalier deals damage to an opponent with his Hellknight order’s favored weapon, as a swift action he learns whether that creature’s alignment is chaotic, as if he had cast detect chaos and studied the creature for 3 rounds. Additionally, if he learns that a creature is chaotic by using this ability, he gains a +1 morale bonus on attack rolls against it. This bonus does not stack with itself, but it does stack with the bonus from the cavalier’s challenge. Subjugate(変則)/Subjugate:At 8th level, whenever the cavalier confirms a critical hit with a melee weapon against a creature of chaotic alignment with an Intelligence score of 3 or higher, or against a creature that the cavalier has witnessed committing a crime within the past hour, he adds his Charisma modifier to the total critical hit damage. If the critical hit kills the creature or renders it unconscious, as an immediate action the cavalier can attempt an Intimidate check to demoralize all foes within 15 feet who can see him. This ability can be used only once per combat. Hand of the Law(変則)/Hand of the Law:At 15th level, the cavalier can declare himself an enforcer of martial law as a swift action. For a number of rounds equal to his Charisma modifier, the cavalier can ignore difficult terrain and gains an additional +2 bonus on attack rolls while charging. Any creatures the cavalier demoralizes while this ability is in effect are shaken for a number of additional rounds equal to the cavalier’s Charisma modifier. Additionally, when these creatures attack the cavalier, attempt saving throws against the cavalier’s abilities, or attempt opposed skill checks against the cavalier, they take a –3 penalty for being shaken (instead of –2). A cavalier can use this ability only once per combat. Order of the First Law Order of the First Law 出典 People of the Sands 21ページ Cavaliers belonging to the order of the First Law are dedicated to hunting down anyone practicing, preaching, or otherwise facilitating religion in Rahadoum. 布告:The cavalier must strive to protect atheists and all those who reject the gods. He must never have a patron deity or willingly serve agents of the divine. He must protect the common folk from suffering due to the actions of divine agents. 挑戦:Whenever an order of the First Law cavalier issues a challenge, each round that he makes an attack against the target of his challenge, he gains 1 temporary hit point on his turn. These temporary hit points last up to 1 hour. The number of temporary hit points gained per round increases by 1 for every 4 levels the cavalier possesses. 技能:An order of the First Law cavalier adds Heal (Wis) and Knowledge (religion) (Int) to his list of class skills. An order of the First Law cavalier can attempt Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) when making checks to identify members of religious faiths or religious paraphernalia. 騎士団能力:A cavalier belonging to the order of the First Law gains the following abilities as he increases in level. Rejection of Faith(変則)/Rejection of Faith:At 2nd level, the cavalier must refuse all divine magic, including helpful effects or spells. As long as he has not benefited from divine magic in the past 24 hours, he receives a +2 morale bonus on one saving throw of his choice. Each day he can change the saving throw to which this bonus applies. Threat of Reason(変則)/Threat of Reason:At 8th level, whenever the cavalier threatens a space occupied by a divine spellcaster, the spellcaster must add 4 to the DC of any concentration checks, dispel checks, or caster level checks she attempts. Godslayer(変則)/Godslayer:At 15th level, whenever the cavalier makes a melee attack against the target of his challenge and that target is a divine spellcaster, the cavalier gains a bonus on attack and damage rolls equal to his Charisma modifier. This damage is multiplied on a critical hit. Order of the Flame Order of the Flame 出典 Blood of the Elements 7ページ A cavalier of the order of the flame devotes his life to the pursuit of personal glory. Even if such pursuit puts his own life on the line, the cavalier pursues legendary status and the fame and glory associated with such renown. 布告:The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation. 挑戦:A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet. Glorious Challenge/Glorious Challenge:A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges). 技能:A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier’s current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1). 騎士団能力:A cavalier of the order of the flame gains the following abilities as he increases in level. Foolhardy Rush/Foolhardy Rush:At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed. If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement. Daunting Success/Daunting Success:At 8th level, whenever the cavalier confirms a critical hit with a melee weapon, as an immediate action he can attempt an Intimidate check to demoralize all foes within 15 feet who can see him. This ability can be used only once per combat. Blaze of Glory/Blaze of Glory:At 15th level, the cavalier can declare a blaze of glory as a standard action. For a number of rounds equal to his Charisma modifier, the cavalier increases his base speed by 10 feet, can ignore difficult terrain while charging, and gains a +4 bonus on his attack rolls (instead of +2). A cavalier can use this ability only once per combat. Order of the Guard Order of the Guard 出典 Inner Sea Combat 30ページ Cavaliers who join the order of the guard dedicate themselves to the staunch and unyielding protection of a specific person or object—generally one they have been hired to protect. Members of the order of the guard are often mercenaries, offering their valuable services for a fee to those who wish to protect their investments; this is especially in Druma, where many cavaliers belong to the illustrious and steadfast Blackjackets of the Mercenary League. An order of the guard cavalier can offer his services to a cause in which he believes without accepting a monetary payment, though the cavalier’s protection must come at some price, be it a favor, the release of knowledge, or other intangible trade. A tenet of the order is that the high level of protection the order strives for is only obtainable if the protector invests something of himself in the task and stands to lose something valuable should he fail. 布告:An order of the guard cavalier must strive to protect his ward to the best of his ability, even if doing so costs the cavalier his life. The cavalier must always receive some compensation for his services, be it money, a favor, or other payment. A member of the order of the guard must carry out the orders stipulated in his contract or dictated by his employer as long as doing so does not violate other elements of the order’s code or a previously agreed upon contract. 挑戦:At the start of each day, an order of the guard cavalier must declare a person or object (including an easily defined group of objects, such as a series of chests or a collection of books) that he is dedicated to protecting that day, typically the subject he has been hired to protect; the selected item is known as the cavalier’s ward. Whenever the cavalier issues a challenge, he receives a +1 morale bonus to AC against the target of his challenge so long as the cavalier is physically located between his ward and the target. This bonus increases by 1 for every 4 levels the cavalier possesses. 技能:An order of the guard cavalier adds Knowledge (geography) and Perception to his list of class skills. Additionally, an order of the guard cavalier receives a bonus on Knowledge (nobility) checks equal to 1/2 his cavalier level (minimum +1). 騎士団能力:An order of the guard cavalier gains the following abilities as he increases in level. Prepared for the Journey(変則)/Prepared for the Journey:At 2nd level, the cavalier can prepare for the terrain through which he will be traveling with 48 hours of study and customization of his equipment. He can select any terrain type from the list available to a ranger for his favored terrain class feature. While in the selected terrain, the cavalier gains a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival skill checks. At 8th level and every 6 levels thereafter, this bonus increases by 1. Additionally, when calculating overland movement speed in the selected terrain, the cavalier and his mount treat trackless terrain as though it contains a road or trail, and terrain with a road or trail as though it were a highway. If traveling along a highway, the cavalier and his mount can travel for 10 hours before needing to attempt Constitution checks for a forced march. Close at Hand(変則)/Close at Hand:At 8th level, when the cavalier is within 30 feet of his ward, he gains a +1 morale bonus on attack rolls, damage rolls, and saving throws. If his ward is captured, stolen, or otherwise in the possession or control of the cavalier’s enemies, the cavalier loses these benefits. In their place, he gains the effects of a locate object or status spell (depending on the nature of his ward) targeting his ward and lasting 24 hours. When moving toward his ward, the cavalier and his mount increase their speed by 10 feet. At 12th level and every 4 levels thereafter, the bonus on attack and damage rolls and on saving throws increases by 1 and the bonus to speed increases by 5 feet. Quick Retort(変則)/Quick Retort:At 15th level, the cavalier can strike out at those who mean his ward harm. Whenever a creature attacks the cavalier’s ward, or attempts to steal, sunder, or otherwise wrest control of it from the cavalier or his allies, the attacking creature provokes an attack of opportunity from the cavalier. The cavalier receives a +2 bonus on attacks of opportunity he makes against such creatures. Order of the Hammer Order of the Hammer 出典 The Harrow Handbook 18ページ Cavaliers of the order of the hammer respect might over all, and believe that those who prove their strength have earned the right to make decisions for the weak. When the cavalier’s own goals conflict with those of a mighty ruler, the cavalier must prove that her own strength and ideals are superior. 布告:The cavalier must continually strive to prove her own strength as well as the strength of those she is allied with, especially when faced with adversity or by those who would seek to best the cavalier’s brawn. 挑戦:An order of the hammer cavalier can attempt a free grapple check or free sunder combat maneuver check anytime she takes the full-attack action against the target of her challenge. This free combat maneuver does not provoke an attack of opportunity. 技能:An order of the hammer cavalier adds Acrobatics (Dex) and Knowledge (local) (Int) to her list of class skills. In addition, whenever the cavalier uses Acrobatics to jump, she can add her Strength bonus to the check in addition to her Dexterity modifier, and she receives a bonus on Acrobatics checks to jump equal to 1/2 her cavalier level (minimum +1). 騎士団能力:A cavalier belonging to the order of the hammer gains the following abilities as she increases in level. Mighty Bash(変則)/Mighty Bash:At 2nd level, the cavalier does not provoke attacks of opportunity when she attacks foes while unarmed so long as she is dealing nonlethal damage. In addition, the cavalier’s unarmed strikes deal more nonlethal damage than usual; she is treated as having a number of monk levels equal to her cavalier level for the purpose of determining how much nonlethal damage her unarmed strikes deal. For example, a 12th-level cavalier of the order of the hammer would deal 2d6 points of nonlethal damage with her unarmed strike. The cavalier must still select the Improved Unarmed Strike feat if she wants to deal lethal damage with her unarmed strike, and lethal damage dealt with her unarmed strike is not increased by this ability. Crushing Grapple(変則)/Crushing Grapple:At 8th level, the cavalier gains Chokehold as a bonus feat, even if she does not meet the prerequisites. She does not take the –5 penalty on grapple checks to put an opponent in a chokehold. Inspiring Flex(変則)/Inspiring Flex:At 15th level, the cavalier can display her own brawn to inspire greater strength in his allies. As a standard action, she can grant herself and any allies within 30 feet a +4 morale bonus on melee attack rolls, combat maneuver checks, Fortitude saves, and Strength checks. The cavalier can maintain her inspiring flex as a free action, and she can use this ability for a number of rounds per day equal 1/2 her cavalier level; this duration need not be continuous. Order of the Hero Order of the Hero 出典 Monster Hunter s Handbook 13ページ The order of the hero order replaces his edict with that of the order of the shield in Pathfinder RPG Advanced Player s Guide. A cavalier belonging to this order specializes in hunting down large monsters and protecting communities from them. Cavaliers of this order tend to value bravery, dedication, and single-minded determination. 布告:The cavalier must choose an area, whether it’s a settlement or nation, and vows to slay any monster threatening that area. He must fulfill any pledge he makes to slay a beast, tracking it to its lair if necessary, and forsaking any new quarry until his current target is slain. The cavalier must attempt to ensure that no lasting damage is dealt to his domain in the pursuit of his prey. 挑戦:Whenever an order of the hero cavalier issues a challenge, he receives a +1 morale bonus on melee damage rolls against the target of his challenge if it is at least one size category larger than he is. This bonus increases by 1 for every 4 cavalier levels he has. 技能:An order of the hero cavalier adds Knowledge (arcana) (Int) and Knowledge (nature) (Int) to his list of class skills. In addition, whenever an order of the hero cavalier uses a Knowledge check to identify a monster, he gains a bonus on this check equal to half his cavalier level (minimum +1). 騎士団能力:A cavalier who belongs to the order of the hero gains the following abilities as he increases in level. Monster Expert(変則)/Monster Expert:At 2nd level, the cavalier learns how to dodge the attacks of his monstrous foes and the traps in their lairs. He gains a bonus equal to his Charisma bonus on Fortitude and Reflex saves against abilities and spells that have an area of effect. Resist Energy(超常)/Resist Energy:At 8th level, the cavalier can steel himself against harmful energies. Once per day as a move action, he chooses one of the following acid, cold, electricity, or fire. He gains energy resistance 5 against the chosen type for 1 minute. At 12th, 16th, and 20th levels, the resistance increases by 5, and the cavalier gains an additional daily use of this ability. Counterstriking Challenge(変則)/Counterstriking Challenge:At 15th level, once per day when he challenges a Large or larger creature, the cavalier can also prepare to interrupt the creature’s special attacks. The challenged target provokes an attack of opportunity from the cavalier whenever it activates an extraordinary or a supernatural attack (such as a breath weapon or gaze attack). If the cavalier deals damage with this attack, the creature must succeed at a Will save (DC = 10 + half the cavalier’s level + his Charisma modifier) or it fails to activate the special attack and loses the action it took to do so. The cavalier can perform three such attacks of opportunity over the course of a counterstriking challenge. Order of the Land Order of the Land 出典 Knights of the Inner Sea 24ページ There are some cavaliers who dedicate themselves to the land and the people who inhabit the rural areas between urban centers. These cavaliers often lead untrained militias of revolutionaries in backwoods towns, fighting against oppressive governments or the savage elements that threaten citizens in their daily lives. Self-reliance and the ability to make do with sparse resources are hallmarks of a cavalier who follows the order of the land. 布告:The cavalier must always strive to protect the common folk from the depredations of oppressive regimes. He must not decline any duty or mission because he is not properly equipped for it. 挑戦:Whenever an order of the land cavalier issues a challenge, he receives a +1 morale bonus on ranged attack rolls against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses. 技能:An order of the land cavalier adds Knowledge (local) (Int) and Survival (Wis) to his list of class skills. In addition, whenever an order of the land cavalier makes a Survival check to avoid getting lost, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). 騎士団能力:A cavalier belonging to the order of the land gains the following abilities as he increases in level. Adaptive Strike(変則)/Adaptive Strike:At 2nd level, the cavalier receives Catch Off-Guard as a bonus feat. As a swift action, he can cause an armed opponent to become flat-footed against any attacks he makes during that round with an improvised weapon. This ability can be used once per combat. Terrain Training(変則)/Terrain Training:At 8th level, the cavalier may select a terrain type from the ranger Favored Terrains table. As a standard action, he can shout orders that grant all allies within 60 feet a competence bonus equal to his Charisma modifier on initiative checks and Knowledge (geography), Perception, and Survival checks while they are in this terrain for a number of rounds equal to 1/2 his cavalier level. At 12th level and every four levels thereafter, the cavalier may select a new terrain type that this ability can affect. Wild Charge(変則)/Wild Charge:At 15th level, the cavalier and his mount can ignore difficult terrain for the purpose of making a charge attack. In addition, if the charge attack is successful and both he and his opponent are occupying squares with difficult terrain, the cavalier gains a +2 competence bonus when using his mighty charge ability to make a bull rush, disarm, sunder, or trip combat maneuver. Order of the Monument Order of the Monument 出典 Disciple s Doctrine 15ページ Cavaliers who join the order of the monument dedicate themselves to the protection and service of a particular city or settlement and often follow or respect the faiths of their home locale. Cavaliers belonging to this order hold themselves to their city’s laws and customs even when traveling abroad. 布告:The cavalier must strive to protect the settlement, all those who reside within it, and those travelers who hail from it. He must adhere to the settlement’s laws even while away from its borders and promote its populace’s overarching ideals and values whenever possible. 挑戦:Whenever an order of the monument cavalier issues a challenge, he gains a +1 dodge bonus to his AC against attacks made by the target of his challenge when the cavalier is flanked, as well as a +1 morale bonus on saving throws against fear and mind-affecting effects. This bonus increases by 1 for every 4 levels the cavalier has. 技能:An order of the monument cavalier adds Knowledge (local) and Knowledge (religion) to his list of class skills. An order of the monument cavalier chooses one of these two skills. He can attempt skill checks with his chosen skill untrained. If he has ranks in the skill, he receives a bonus on the check equal to half his cavalier level (minimum +1) as long as the check involves his chosen settlement or a faith with a significant presence in his chosen settlement. 騎士団能力:A cavalier belonging to the order of the monument gains the following as he increases in level. Sworn Defender(変則)/Sworn Defender:At 2nd level, the cavalier gains a +1 morale bonus on saving throws to resist effects created by creatures whose alignments are at least two steps away from his settlement’s alignment (e.g., a cavalier of a lawful good settlement and an opponent of neutral alignment). If the creature’s alignment is three or more steps away from his settlement’s alignment, the bonus increases to +2. Protector of the People(変則)/Protector of the People:At 8th level, the cavalier can inspire the people around him as a swift action. Each creature within 30 feet that is either a resident of his chosen settlement or whose alignment is within one step of the cavalier’s settlement gains a morale bonus on saving throws equal to the cavalier’s Charisma modifier for 1 round. This bonus doubles if a creature meets both requirements. The cavalier can use this ability once per day, plus one additional time per day at 12th level and every 4 levels thereafter. Bastion of the Monument(変則)/Bastion of the Monument:At 15th level, the cavalier defends his homeland with unmatched ferocity. As a swift action, the cavalier can declare an opponent an enemy of his settlement. This grants the cavalier and his allies a +4 bonus on attack rolls, damage rolls, and ability and skill checks against the opponent, as well as on saving throws to resist effects originating from that opponent. The cavalier can end this ability as a swift action. He can use this ability for a number of rounds per day equal to half his cavalier level. This duration need not be continuous but must be used in 1-round increments. Order of the Penitent Order of the Penitent 出典 Knights of the Inner Sea 24ページ Not all knights begin their careers as nobles’ children or as squires. Some start out as thieves, murderers, or cheats, and only after they see the suffering caused by their crimes do they dedicate themselves to honorable service. Cavaliers who follow this order seek to make up for the crimes they’ve committed in the past, and do whatever they can to restore their tainted honor. 布告:The cavalier must be merciful to wrongdoers and show unfettered fairness whenever he passes judgment. He must assume that only the most heinous monsters are irrevocably evil, and must deliver all foes capable of fair trial to the appropriate local law enforcers. 挑戦:Whenever an order of the penitent cavalier issues a challenge, he receives a +1 morale bonus to his CMD against combat maneuvers made by the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses. 技能:An order of the penitent cavalier adds Escape Artist (Dex) and Sense Motive (Wis) to his list of class skills. Whenever he makes an Escape Artist check, the cavalier may add his Strength bonus to the check in addition to his Dexterity modifier. 騎士団能力:An order of the penitent cavalier gains the following abilities as he increases in level. Expert Captor(変則)/Expert Captor:At 2nd level, as long as he has rope, the cavalier can tie up a grappled opponent, even if the opponent is not pinned, otherwise restrained, or unconscious, and he does not take the usual –10 penalty on his combat maneuver check to do so. When determining the DC to escape bonds secured by the cavalier, the cavalier’s Combat Maneuver Bonus increases by 1/2 his cavalier level. Adept Disarmer(変則)/Adept Disarmer:At 8th level, the cavalier gains Improved Disarm as a bonus feat. In addition, whenever he makes a successful disarm check, as long as he has at least one hand free and the dropped item can be held in one hand, he can automatically pick up the dropped item in his free hand. Saving Grace(変則)/Saving Grace:At 15th level, whenever he would strike a creature with a melee attack that deals lethal damage and would bring the creature’s hit points below 0, the cavalier can, as a free action, change the type of damage dealt to nonlethal damage. The cavalier can use this ability once per round. Order of the Reins Order of the Reins 出典 Merchant s Manifest 31ページ The cavaliers of the order of the reins hold a strong rapport not just with their mounts, but with all tamed and domesticated animals on Golarion. From camels and horses to teams of sled dogs, these cavaliers hold themselves honor-bound to protect these creatures for their labor and loyalty. Cavaliers of the order of the reins often serve as the commanders of caravans or other expeditions, using their unique skills to ensure that the caravan and its wares safely reach their intended markets. 布告:The cavalier must do everything in his power to keep a caravan or traveling group safe once he has agreed to protect it. He must see that any allied animal injured under his watch is healed, or personally give it a merciful death if survival is not an option. He must not let any animal under his command suffer needlessly. 挑戦:Whenever an order of the reins cavalier issues a challenge, all allied animals, animal companions, familiars, and mounts within 60 feet gain a +1 bonus on attack rolls and a +2 bonus to AC against the target. This bonus increases by 1 for every additional 4 levels the cavalier has. 技能:An order of the reins cavalier adds Appraise and Perception to his list of class skills. Any animal that the cavalier is riding can use the cavalier’s Handle Animal modifier in place of its own Acrobatics and Swim skill modifiers as long as the cavalier is mounted on it. 騎士団能力:A cavalier belonging to the order of the reins gains the following abilities as he increases in level. Control the Herd(変則)/Control the Herd:At 2nd level, the cavalier can direct multiple animals with one forceful command. The cavalier can handle a number of nonhostile, riderless animals equal to his cavalier level with a single use of the Handle Animal skill, so long as the commanded animals can see or hear the cavalier. The handled animals must all be ordered to perform the same trick. If an animal in the group does not know the trick the cavalier is commanding them to perform, the cavalier is considered to be pushing that animal. The cavalier cannot use this ability on animals more than two size categories smaller than he is. Using this ability requires a move action, though if the cavalier is pushing any animal as described above, it requires a full-round action. Teamwork Tricks(変則)/Teamwork Tricks:At 8th level as a free action, the cavalier can use control the herd to handle allied and riderless animals and animal companions. Friendly and helpful animals that the cavalier commands with Handle Animal or his control the herd ability are considered to know any tasks or tricks the cavalier’s mount knows, in addition to any tasks or tricks they already know. Stampede(変則)/Stampede:At 15th level, as a standard action, the cavalier can incite any riderless and nonhostile animals and animal companions within 60 feet of him to stampede. Each affected creature gains a +4 bonus to AC (this bonus stacks with the benefits of the cavalier’s challenge), the trample universal monster rule, and a bonus to damage equal to half the cavalier’s level for 1 round. The save DC against an incited animal’s trample attack is 10 + half the cavalier’s level + his Charisma modifier. Incited creatures attack whatever targets the cavalier directs them to unless commanded otherwise by a bonded master (in the case of a familiar or animal companion). Order of the Saddle Order of the Saddle 出典 Qadira, Jewel of the East 43ページ Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better relationship with one’s community, and a better sense of how to keep the world itself healthy. 制限:Only horse-riding cavaliers are eligible to join this order. 布告:The cavalier must care for her mount before herself. She must show mercy to any noncombatants or less intelligent creatures who serve her opponents. She must teach any who ask about how to better communicate with their mounts. The only meat she may eat must come from animals that have been humanely raised and slaughtered. She must strive to ensure her community lives in harmony with the land it occupies and that it doesn’t cause unnecessary suffering to the animals under its care. 挑戦:Whenever an order of the saddle cavalier issues a challenge and is astride her mount, she can charge the target of her challenge—moving and attacking as if with a standard charge—and then move again as if using Ride-By Attack. Her total movement for the round can’t exceed her mounted speed. This maneuver provokes attacks of opportunity, but the cavalier gains a +1 dodge bonus to AC against attacks of opportunity while charging the target of her challenge. This bonus increases by 1 for every 4 levels the cavalier has. If the cavalier already has the Ride-By Attack feat, this dodge bonus increases by 2. 技能:An order of the saddle cavalier adds Knowledge (nature) and Perception to her list of class skills. When she uses Survival to track a creature or find food and water for herself and her mount, she receives a bonus on the check equal to 1/2 her cavalier level (minimum +1). 騎士団能力:A cavalier that belongs to the order of the saddle gains the following abilities as she increases in level. Mounted Synergy(変則)/Mounted Synergy:At 2nd level, the cavalier receives Mounted Combat as a bonus feat and, whenever she is mounted, gains a +2 bonus on initiative checks as long as her mount is conscious and mobile. Stalwart Mount(超常)/Stalwart Mount:At 8th level, the cavalier’s mount becomes healthier and more robust. It gains Toughness as a bonus feat (if it already has Toughness, or takes this as a feat later, the hit points granted by the feat are doubled) and gains a +2 bonus on saving throws. Protective Partner(変則)/Protective Partner:At 15th level, the cavalier wreaks terrible vengeance on those who would try to harm her mount. Whenever an opponent attacks the cavalier’s mount, the attacking creature provokes an attack of opportunity from the cavalier. The cavalier receives a +2 bonus on attack rolls and damage rolls when she makes these attacks of opportunity. Order of the Scales Order of the Scales 出典 Champions of Balance 22ページ Members of this cavalier order serve the cause of legal integrity. Many order of the scales cavaliers track down and apprehend fleeing lawbreakers so that these vagrants may answer for their crimes and make good on their debts. They often serve as judges or stakeholders, and work to ensure that wherever a bargain is made—whether it is monetary, a life debt, or an oath to be upheld—both ends make good on their promises. 布告:The cavalier must fulfill all binding agreements he makes with others. If a bargain becomes impossible to fulfill, he must satisfactorily compensate all aggrieved or adversely affected parties involved in the bargain. When serving as a judge or arbiter, the cavalier must make fair, impartial judgments, and if unable to do so, must recuse himself at the earliest possibility. If authorized to enforce an agreement, the cavalier must wholeheartedly strive to accomplish this, remaining unswayed by threats, bribery, and other deterrents. 挑戦:Whenever an order of the scales cavalier issues a challenge, he receives a +1 morale bonus on combat maneuvers and attacks of opportunity made against the target of his challenge. This bonus increases by 1 for every 4 levels the cavalier possesses. 技能:An order of the scales cavalier adds Knowledge (local) (Int) and Linguistics (Int) to his list of class skills. He gains a bonus equal to half his level (minimum +1) on Sense Motive checks to determine whether someone is bluffing and to determine whether a creature’s behavior is being inf luenced by an enchantment. 騎士団能力:A cavalier belonging to the order of the scales gains the following abilities as he increases in level. Mobile Wall(変則)/Mobile Wall:At 2nd level, the cavalier receives Step Up as a bonus feat. He can use this feat while mounted by succeeding at a DC 15 Ride check, directing his mount to move rather than himself. The cavalier gains a +1 bonus to his CMD against attempts to tumble through squares he threatens. At 6th level, and every 4 levels thereafter, this bonus increases by an additional +1. Seek Retribution(変則)/Seek Retribution:At 8th level, once per day after receiving a request for aid from a legal authority or an aggrieved party regarding the breaking of an oath, whenever the cavalier encounters the oath-breaking creature, he can choose to vehemently exact retribution. As a swift action, the cavalier can grant himself a competence bonus equal to his Charisma modifier on all attack rolls, weapon damage rolls, and opposed checks against the oathbreaking creature. These bonuses last for 1 round per level. Sworn Oathkeeper(変則)/Sworn Oathkeeper:At 15th level, the cavalier can formally witness an oath or agreement between two creatures. If either creature breaks or reneges on the agreement and the cavalier becomes aware of this, he gains the bonuses from his seek retribution ability against that creature at all times. This ability ends when the creature fulfills the conditions of the oath or receives just punishment for breaking the oath. The maximum number of witnessed oaths cavalier can have active at a time is equal to his Charisma modifier (minimum 1). Order of the Songbird Order of the Songbird 出典 Heroes from the Fringe 14ページ Members of this cavalier order serve the cause of legal integrity. Many order of the scales cavaliers track down Samurai of the order of the songbird are artists, scholars, and poets. They treat battle as a beautiful art form; many of these samurai seek pacifistic means of defeating their foes. Even samurai of this order who kill their opponents do so with respect, considering such a fight to be an act of poetic tragedy. These samurai are most common in lands where beauty is treasured, such as Hwanggot, Jinin, and Tianjing. 布告:The samurai must never destroy art unless doing so is part of an artful act or performance of her own. She must respect the skill of her opponents and never desecrate or purposefully humiliate a foe. If she takes a sapient life, she must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what she has taken from the world. 挑戦:An order of the songbird samurai gains a +1 dodge bonus to AC and a +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This bonus increases by 1 for every 4 class levels the samurai has. The samurai must be wearing light or no armor, not using a shield, and carrying no more than a light load to gain this benefit. 技能:An order of the songbird samurai adds Knowledge (religion) (Int) and Perform (Cha) to her list of class skills. The samurai adds half her level to Craft checks and Profession (gardener) checks. 騎士団能力:A samurai belonging to the order of the songbird gains the following abilities. Versatile Performance(変則)/Versatile Performance:At 2nd level, the order of the songbird samurai gains the benefits of the bard’s versatile performance ability with one Perform skill. Poetic Inspiration(変則)/Poetic Inspiration:At 8th level, an order of the songbird samurai can speak a few words as a swift action, inspiring allies to great deeds. Allies within 30 feet who can hear the samurai gain a competence bonus equal to her Charisma modifier on attack and weapon damage rolls for 1 round. This ability can be used once per combat. Beautiful Strike(超常)/Beautiful Strike:At 15th level, once per day when the order of the songbird samurai confirms a critical hit against the target of her challenge, she can declare it a beautiful strike without spending an action. The damage dealt by the attack becomes nonlethal damage, and the target must succeed at a Will save (DC = 10 + half the samurai’s class level + her Charisma modifier) or be charmed as per charm monster (caster level equals the samurai’s class level). Order of the Staff Order of the Staff 出典 Knights of the Inner Sea 24ページ Cavaliers belonging to the order of the staff dedicate their lives to guarding and assisting spellcasters, especially wizards and druids, and to overcoming those who seek to destroy items and locations of magical import. 布告:The cavalier cannot refuse a spellcaster’s request for aid unless it will interfere with his existing duties, or he believes the spellcaster seeks to directly oppose the cavalier’s aims and goals. 挑戦:Whenever an order of the staff cavalier issues a challenge, his target takes a –1 penalty on saving throws against spells and spell-like abilities for 1 round after the cavalier successfully damages the target. This penalty increases by 1 for every four levels the cavalier possesses. 技能:An order of the staff cavalier adds Knowledge (arcana) (Int) and Knowledge (nature) (Int) to his list of class skills. He may use Knowledge (arcana) to identify spells being cast by arcane spellcasters as if he were using Spellcraft, and may do the same with Knowledge (nature) for divine spellcasters. If the cavalier readies an action to strike a creature when it casts a spell, and identifies the spell to be cast with the appropriate Knowledge check, he gains a +1 bonus on the attack roll. 騎士団能力:A cavalier who belongs to the order of the staff gains the following abilities as he increases in level. Spell Aid(変則)/Spell Aid:At 2nd level, whenever the cavalier uses the aid another action to assist one of his allies, the ally receives a +2 competence bonus on the next concentration check, dispel check, or caster level check she makes (whichever comes first). At 8th level and every six levels thereafter, this bonus increases by an additional +1. Arcane Vessel(変則)/Arcane Vessel:At 8th level, whenever the cavalier gains a bonus on attack rolls, saving throws, or damage rolls from a spell or spell-like ability cast by another creature, the cavalier also gains a number of temporary hit points equal to the level of the spell or spell-like ability. Temporary hit points gained from this ability from different spells stack, but only to a maximum number of temporary hit points equal to the cavalier’s level. These temporary hit points last for 10 minutes. Synchronized Smash(変則)/Synchronized Smash:At 15th level, the cavalier can utilize the power of his spellcasting allies to make devastating attacks against the allies’ targets. If the cavalier is adjacent to an enemy affected by a targeted or area spell or spell-like ability cast by one of the cavalier’s allies, he can make an immediate attack of opportunity against the affected creature. If the cavalier is also affected by the spell (such as by being caught in the area of the same fireball spell), during the rest of that round he automatically confirms any critical hits made against the affected creature while using this ability. Order of the Waves Order of the Waves 出典 Aquatic Adventures 53ページ The order of the waves cavalier order s edict does not require constant underwater adventuring; the cavalier may still freely participate in adventures that do not take place underwater. Cavaliers of the order of the waves explore the secrets under the sea. 布告:The cavalier must perpetually seek out and explore new places and secrets under the sea, stopping only to fight to protect his newfound treasures and his people from undersea threats (typically evil undersea races like sahuagin, but alternatively goodly or neutral enemy races for cavaliers from evil races). 挑戦:Whenever a cavalier of the order of the waves issues a challenge, he receives a +1 morale bonus on his saving throws as long as he is underwater. This bonus increases by 1 for every 4 class levels the cavalier has. 技能:A cavalier belonging to the order of the waves adds Knowledge (geography) and Perception to his class skills. He can attempt Knowledge (geography) checks untrained, but if he has ranks in the skill, he adds half his cavalier level (minimum 1) to all Knowledge (geography) checks that involve finding an underwater location. 騎士団能力:A cavalier belonging to this order gains the following abilities as he increases in level. Waverider(変則)/Waverider:At 2nd level, the cavalier gains a swim speed equal to his unmodified base land speed. If he already has a swim speed, his swim speed increases by 10 feet, and if he and his mount both have a swim speed, the mount’s swim speed also increases by 10 feet. He gains a +1 morale bonus on damage rolls when underwater. Current’s Rush(変則)/Current’s Rush:At 8th level, the cavalier gains a +2 bonus on attack rolls when charging in the same direction as a current that’s currently pushing him, as well as a +1 bonus on damage rolls for every 10 feet of the current’s speed (maximum +6 points of damage). Explore the Seas(変則)/Explore the Seas:At 15th level, the cavalier gains Pressure Adept as a bonus feat and adds two oceanic zones to his native range instead of one. When exploring a new location underwater, he gains a +2 morale bonus on initiative checks and Perception checks, and can always act in the surprise round. Order of the Vengeance Order of the Vengeance 出典 People of the River 10ページ Often affiliated with the church of Calistria, those ex- Galtan cavaliers who subscribe to the order of vengeance seek not only to reclaim their rightful homeland, but to punish those who betrayed them. 布告:The cavalier must seek retaliation (legal or otherwise) for any unjustified harm to her person or property. She may not forgive even the slightest insult. 挑戦:Whenever a cavalier of the order of vengeance issues a challenge against a creature whose kind she has encountered in the past 24 hours, the cavalier gains a +1 morale bonus on attack rolls made against the target of her challenge. This bonus increases by +1 for every 4 levels the cavalier possesses. 技能:A cavalier of the order of vengeance adds Knowledge (local) and Knowledge (nobility) to her list of class skills. Whenever the cavalier uses Diplomacy to gather information, she receives a bonus on the check equal to 1/2 her cavalier level (minimum +1). 騎士団能力:A cavalier that belongs to the order of vengeance gains the following abilities as she increases in level. Air Grievances(変則)/Air Grievances:At 2nd level, when the cavalier attempts to demoralize an opponent using Intimidate, the cavalier gains a bonus on her Intimidate check equal to 1/2 her cavalier level. At 8th level and every 6 levels thereafter, the penalties a cavalier’s target takes for being demoralized increase by 1. Eye for an Eye(変則)/Eye for an Eye:At 8th level, the cavalier gains Critical Focus as a bonus feat. The cavalier can grant a critical feat (in place of a teamwork feat) to her allies using the tactician ability. Retribution(変則)/Retribution:At 15th level, the cavalier gains retribution, as the order of the star ability of the same name.
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ヴィークルモーフィング専用アイテム モーフィングバイク 種別 ヴィークル 技能 運転 二輪 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出した二輪車。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り。 攻撃力 8 行動 0 装甲値 - 全力移動 250m モーフィングカー 種別 ヴィークル 技能 運転 四輪 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出した乗用車。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り。 攻撃力 10 行動 -2 装甲値 8 全力移動 100m モーフィングヘリ 種別 ヴィークル 技能 運転 航空機 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出したヘリコプター。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り、搭乗している間、飛行状態となる。 攻撃力 7 行動 0 装甲値 - 全力移動 100m モーフィングボート 種別 ヴィークル 技能 運転 船舶 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出したモーターボート。細かい外見は作成者の思いのままである。水上でのみ使用できる。搭乗した時のデータは以下の通り。 攻撃力 9 行動 0 装甲値 - 全力移動 150m モーフィングバイクⅡ 種別 ヴィークル 技能 運転 二輪 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出した、高性能の二輪車。《ヴィークルモーフィング》が3レベル以上の時のみ作成できる。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り。 攻撃力 11 行動 0 装甲値 - 全力移動 300m モーフィングカーⅡ 種別 ヴィークル 技能 運転 四輪 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作りだした高性能の乗用車。《ヴィークルモーフィング》が3レベル以上の時のみ作成できる。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り。 攻撃力 12 行動 -2 装甲値 12 全力移動 150m モーフィングヘリⅡ 種別 ヴィークル 技能 運転 航空機 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出した高性能のヘリコプター。《ヴィークルモーフィング》が3レベル以上の時のみ作成できる。細かい外見は作成者の思いのままである。搭乗した時のデータは以下の通り、搭乗している間、飛行状態となる。 攻撃力 9 行動 0 装甲値 - 全力移動 150m モーフィングロボ 種別 ヴィークル 技能 解説参照 購入/常備化 購入不可/不可 解説 《ヴィークルモーフィング》で作り出したロボット。《ヴィークルモーフィング》が5レベル以上の時のみ作成できる。二足、キャタピラなど細かい外見は作成者の思いのままである。 運転 のカテゴリーについては作成したキャラクターが作成時に決定すること。搭乗した時のデータは以下の通り。 攻撃力 15 行動 -3 装甲値 18 全力移動 50m
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冷酷な奴隷商人 Brutal Slavers 新しいルール キャヴァリアーの騎士団 鞭の騎士団 Order of the Whip 出典 Villain Codex 20ページ この騎士団に所属するキャヴァリアーは、残酷さと悪意に誓っており、苦痛を与えるために自由な手綱を与えてくれる者にのみ仕える。この騎士団のキャヴァリアーは従事する者に苦痛を与え服従する者をとらえる。 布告:キャヴァリアーは自分よりも弱い者を探し出し、罰し、拷問しなければならない。疑問を持たず自分の命令に従うように他の者に強制しなければならない。可能な限り苦痛と苦しみを引き起こすように努めなければならない。これらの布告は悪であるため、悪属性でなければならない。 挑戦:鞭の騎士団のキャヴァリアーが挑戦を行うとき、前のラウンドで鞭の騎士団のキャバリア―がクリーチャーにダメージを与えている限り、その挑戦の目標に対する全ての近接ダメージ・ロールに+1の士気ボーナスを得る。このボーナスはキャヴァリアー・レベルが4増加するごとに+1ずつ増加する(17レベルの時点で最大+5)。 技能:鞭の騎士団のキャヴァリアーはクラス技能の一覧に〈知識:貴族〉と〈知識:地域〉を加える。鞭の騎士団のキャヴァリアーが他のクリーチャーに自分が言うことを強制させるために〈威圧〉を使用するとき、その判定にキャヴァリアー・レベルの半分に等しいボーナス(最小+1)を得る。 騎士団能力:鞭の騎士団に所属するキャヴァリアーは、レベルが上昇するに従い、以下の能力を得る。 鞭鳴らし(変則)/Whip Crack:2レベルの時点で、キャヴァリアーはウィップに習熟し、ボーナス特技として《ウィップ体得》を得る。キャヴァリアーのウィップから非致傷ダメージを受けた、ヒット・ダイスがキャヴァリアー・レベルの半分以下のクリーチャーは1ラウンドの間怯え状態となる。これは他の[恐怖]効果と累積しない。 鼓舞する苦痛(変則)/Inspiring Pain:8レベルの時点で、キャヴァリアーは味方の残忍な悪意を鼓舞できるようになる。即行アクションとして、キャヴァリアーは30フィート以内の味方に、通常の-4のペナルティを与えることなく、武器で非致傷ダメージを与えさせることができる。依然として、武器は非致傷ダメージを与えることができなければならない。影響を受けた味方はこの非致傷ダメージを与える目的において、武器でのダメージ・ロールに+2のボーナスを得る。この効果は1ラウンドの間継続し、5分毎に1回使用できる。 権威の主張(変則)/Assert Authority:15レベルの時点で、キャヴァリアーは自身やその奴隷を攻撃する者に対して冷酷さを示すようになる。敵がキャヴァリアーまたはそのキャヴァリアーに隣接する奴隷や使用人に対して近接攻撃を行った場合、その敵はキャヴァリアーからの機会攻撃を誘発し、キャヴァリアーはこの機会攻撃に対して+2の士気ボーナスを得る。敵の攻撃がクリティカル・ヒットを確定させた場合、キャヴァリアーはこの機会攻撃において、この敵を自身の挑戦の目標であるかのように扱う。 呪文 ハイド・ブルーズ Hide Bruises/痣隠し 出典 Villain Codex 20ページ 系統 幻術(幻覚);呪文レベル インクィジター1、ウィザード/ソーサラー1、ウィッチ1、オカルティスト1、サイキック1、バード1、メスメリスト1 発動時間 標準アクション 構成要素 音声、動作、物質(血一滴) 距離 接触 目標 接触したクリーチャー1体 持続時間 10分/レベル(解除可) セーヴィング・スロー 不可かつ意志・看破(本文参照);呪文抵抗 可(無害) 目標の傷が消えたように見える。目標の傷の重症度を確認するために〈治療〉判定を試みるクリーチャーは、その判定に-10のペナルティを受ける。幻覚のある範囲に物理的に接触したクリーチャーは意志セーヴを試み、成功すればこれが幻術であると認識できる。 レジスト・スターヴェーション Resist Starvation/飢えへの抵抗 出典 Villain Codex 21ページ 系統 変成術;呪文レベル クレリック1、シャーマン1 発動時間 標準アクション 構成要素 音声、動作、物質(食べ物の欠片) 距離 接触 目標 接触した生きているクリーチャー1体 持続時間 1日/レベル セーヴィング・スロー 意志・無効(無害);呪文抵抗 可(無害) この呪文が発動された日に目標が食事をしなかった場合、翌日に飢えによる非致傷ダメージを受けないようにするためのDCは1増加しない。目標が飢えを避けるために少なくとも1回の【耐久力】判定を試みていない場合、この呪文は失敗する。 魔法のアイテム アンクル・チェインズ・オヴ・ウォーキング (Ankle Chains of Walking/歩みの枷鎖) 出典 Villain Codex 21ページ オーラ 微弱・変成術;術者レベル 5 装備部位 両足;市価 6,000GP;重量 5ポンド この鉄製の足枷には、長さ2フィートの鎖が繋がれている。足枷は壊れた脚の鉛細工で装飾されている。全ラウンド・アクションで無防備状態または同意するクリーチャーの足首に繋ぐと、そのクリーチャーは全ての移動形態で、通常の半分の移動速度でしか移動できなくなる。この枷鎖を設置したクリーチャーはこの枷鎖を合言葉で取り除くことができる。全てのクリーチャーはDC30の〈装置無力化〉判定に成功することで、拘束されているクリーチャーはDC 30の〈脱出術〉判定に成功することで、この足鎖を取り除くことができる。枷鎖を解呪しても取り除くことはできないが、効果が抑制されるか解呪されている限り、枷鎖を設置したクリーチャーが取り除くための合言葉を使用することは防ぐことができる。 作成要項 必要条件 《その他の魔法のアイテム作成》、スロー;コスト 3,000GP ヴァイン・アロー (Vine Arrow/蔦の矢) 出典 Villain Codex 21ページ オーラ 微弱・変成術;術者レベル 3 装備部位 なし;市価 80GP;重量 ― この+1アローは、羽ではなく葉で覆われた植物の茎のように見える。敵に命中すると、そのクリーチャーの身体から蔓が生えてくる。目標を含めて、攻撃された目標から5フィート以内にいるすべてのクリーチャーはDC13の反応セーヴに成功しない限り、1ラウンドの間絡みつかれた状態となる。 作成要項 必要条件 《魔法の武器防具作成》、エンタングル;コスト 40GP ギャグ・オヴ・サイレンス (Gag of Silence/沈黙の口枷) 出典 Villain Codex 21ページ オーラ 微弱・幻術;術者レベル 3 装備部位 頭部;市価 500GP;重量 1ポンド この黒い革の紐の中央には赤い木製の玉が付いている。この紐をクリーチャーの頭に結びつけ、木の玉をクリーチャーの口の中に入れると、クリーチャーは話すことも、呪文の音声構成要素を含む発声もできなくなる。クリーチャーから取り除かれると、ボールは革紐から切れて効果を終了する。他の方法で拘束されていないクリーチャーは簡単に猿ぐつわをほどいて取り外すことができる。 作成要項 必要条件 《その他の魔法のアイテム作成》、サイレンス;コスト 250GP スリーピング・サップ (Sleeping Sap/眠りのサップ) 出典 Villain Codex 21ページ オーラ 微弱・心術 術者レベル 3 装備部位 なし;市価 10,301GP;重量 2ポンド クリティカル・ヒットを確定させたとき、この+1サップはスリープのようにクリーチャーを3分間眠らせる。ヒット・ダイスの制限はない(頑健・無効、DC13)。 作成要項 必要条件 《その他の魔法のアイテム作成》、スリープ;コスト 5,301GP ダークネス・アロー (Darkness Arrow/暗闇の矢) 出典 Villain Codex 21ページ オーラ 微弱・変成術 術者レベル 3 装備部位 なし;市価 80GP;重量 ― この+1アローは最も暗い夜と同じくらい黒く、光沢のあるレイヴンの羽根がちりばめられている。アローが敵に命中すると、魔法の暗闇がクリーチャーの視界に吹き込まれる。クリーチャーは実際の光量のレベルに関係なく、1ラウンドの間暗闇の中にいるものして扱われる。また、クリーチャーが暗視を持っている場合、DC13の頑健セーヴを行わねばならず、失敗すると1ラウンドの間その暗視を失う。 作成要項 必要条件 《魔法の武器防具作成》、ダークネス;コスト 40GP ブランディング・アイアン・オヴ・トラッキング (Branding Iron of Tracking/追跡の焼きごて) 出典 Villain Codex 21ページ オーラ 微弱・占術;術者レベル 3 装備部位 なし;市価 9,000GP;重量 5ポンド この長さ2フィートの金属製の棒の端には、固有の紋章が付いている。紋章が火で加熱されると、クリーチャーや物体に焼き印をつけることができる。焼き印が押された後、クリーチャーはブランディング・アイアン・オヴ・トラッキングを持ち、焼き印がされた物体にはロケート・オブジェクトを、クリーチャーにはロケート・クリーチャーを使用するように、最も近い焼き印を押されたものの方向を知ることができる。ブランディング・アイアン・オヴ・トラッキングは焼き印そのものを追跡するため、焼き印を切り取ったり削ったりすると、アイテムを騙すことができる。 作成要項 必要条件 《その他の魔法のアイテム作成》、ブランドAPG、ロケート・オブジェクト、ロケート・クリーチャー;コスト 4,500GP
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マイケル・キャヴァリエリをお気に入りに追加 マイケル・キャヴァリエリのリンク #blogsearch2 マイケル・キャヴァリエリとは マイケル・キャヴァリエリの40%は呪詛で出来ています。マイケル・キャヴァリエリの38%は夢で出来ています。マイケル・キャヴァリエリの12%は優雅さで出来ています。マイケル・キャヴァリエリの6%は希望で出来ています。マイケル・キャヴァリエリの2%は海水で出来ています。マイケル・キャヴァリエリの2%は魔法で出来ています。 マイケル・キャヴァリエリ@ウィキペディア マイケル・キャヴァリエリ マイケル・キャヴァリエリの報道 gnewプラグインエラー「マイケル・キャヴァリエリ」は見つからないか、接続エラーです。 冬のソナタ またでるよ 冬のソナタ 韓国KBSノーカット完全版 DVD BOX(初回限定 豪華フォトブックレット&スペシャル特典ディスク付) 本当に長い間、待たせてごめんなさい。「冬のソナタ」韓国KBSノーカット完全版をいよいよお届けします。 映像は韓国KBSのオリジナルそのままに、音楽に関してもユン・ソクホ監督が想いを込めて監修し、一部楽曲を変更しました。初回限定特典にはぺ・ヨンジュン 独占インタビュー/ユン・ソクホ監督&田中美里の対談スペシャルDVDの他、DVDオリジナルポストカード、シリアルNo付 豪華フォトブックレット(20P)を封入しております。 今までの日本用編集版よりも約166分長いノーカット映像(本編後のエンドロールも収録!)に加えて、映像特典の【スペシャル短編集】には、ペ・ヨンジュンのスノーボードシーンの撮影風景も収録しています。 【ここが違う!8つのポイント】 ◆今までの日本用編集版よりも約166分長いノーカット映像(本編後のエンドロールも収録!) ◆ファン待望の「ダンシング・クィーン」「白い恋人たち」をついに収録。 ◆日本語吹替を再収録。萩原聖人さん、田中美里さんが担当、その他主要人物もなつかしいあの声で。 ◆本編は日本語字幕に加えて韓国語字幕も収録 ◆一部変更した楽曲をユン・ソクホ監督が想いを込めて監修!(一部BGMはオリジナル版より変更されています) ◆<初回限定特典1>スペシャルDVD:★ぺ・ヨンジュン 独占インタビュー/★ユン・ソクホ監督&田中美里の対談 ◆<初回限定特典2>豪華フォトブックレット:シリアルNo付(20p) ◆<初回限定特典3>DVDオリジナルポストカード3枚 マイケル・キャヴァリエリのキャッシュ 使い方 サイト名 URL マイケル・キャヴァリエリの掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ マイケル・キャヴァリエリ このページについて このページはマイケル・キャヴァリエリのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるマイケル・キャヴァリエリに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。